Pedestrians can still be problematic when you play online but replace the AI skaters with other players, and the already-fun challenges and contests from the single-player game are immediately made more enjoyable. They don't always flee in a direction that clears a path for you, though, and they even wander around in areas where organized skate competitions (complete with grandstands, spectators, announcers, and plenty of sponsorship) are taking place. Pedestrians are less of a problem, and it's helpful that they flee in fear anytime you perform a simple gesture using the D pad. They start in those positions during the "jam" round of the contest when everyone skates simultaneously, but there's no reason for them to be there like mannequin roadblocks during your solo run. Some of the Hall of Meat setups aren't so much falls as they are freefalls.ĭuring one contest, in which you perform tricks around the edge of a skatepark, opponents even stand around in your way while awaiting their turn. Furthermore, skaters who are seemingly oblivious to your existence will regularly get in your way, and while punching opponents is a viable option during races, the same can't be said when you're in midair or mid-grind, or when the problem is a teammate. You might even witness a teammate fail to score a single point in a trick event-meaning that even a simple ollie was too much to ask of him in 90 seconds of competition. And in team races and trick events, it's not unusual for teammates to drag you down with subpar performances that cause your team to lose even though you personally put in a great performance. For example, pros that you're challenged to follow will occasionally fall off their boards and then push themselves into walls for several seconds while you wait for them to get going again. Regardless of whether you're attempting to own or kill a challenge, Skate 3's unpredictable and occasionally boneheaded AI can make succeeding a little trickier than necessary. To kill a challenge, which you can attempt at any time after owning it, you need to rack up significantly better scores and, often, perform specific types of tricks while doing so. These two different levels of completion are a great addition to Skate 3 because, unlike previous games in which certain challenges were tough enough to halt your progress for a time, here you only need to own them to move forward, which is rarely difficult. The number of boards that you're credited with selling after completing a challenge depends not only on the difficulty of the challenge, but also on whether you merely "own" the challenge or "kill" it outright. With the exception of "own the spot" challenges at locations you haven't discovered yet, you can access all of the challenges that you complete to sell more boards via the pause menu, so there's no need to skate between them. The problem is that you're given very little incentive to do so. With its university campus, docks, memorial gardens, downtown area, residential neighborhood, and multiple skate parks, Port Carverton has a good number of varied locales to explore. These omissions give you the freedom to skate wherever you like in the large and nicely detailed city, but they also make it a little less interesting because removing clips and caps gave a good sense of progression, and fleeing from security guards was fun sometimes. That's definitely a good thing because even now that you're clearly shown what you need to do with the right analog stick to repeat a trick, the controls-which also incorporate numerous button presses-lack the necessary precision.Īlso gone from the single-player game are the anti-skater clips and caps that rendered certain areas unskateable until you unlocked them, as well as the security guards who chased you away from company buildings in Skate 2. challenges that require you to perfectly copy tricks performed by opponents are, thankfully, no longer included in single-player. Though you can still choose to play them online, the frustrating S.K.A.T.E. Those events are much the same as those in previous games and include races, street and vert competitions, film and photo shoots, games of 1-up (take it in turns to beat scores set by another skater), and "hall of meat" challenges in which you deliberately break bones. The only noticeable effect that this has on gameplay is that your overall career score is measured in board sales and you now compete alongside teammates in both solo and online events. Having made a name for yourself as a pro skater in the previous game, the setup in Skate 3 now has you looking to establish your own team and skateboard business. By clicking 'enter', you agree to GameSpot's
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